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The Queen of Heart '98 FAQ v1.1 Author: Nymph Updated: 1999-12-18 THE QUEEN OF HEART '98 FAQ V1.1 03/12/1999 By RockySFR "The Scope" (a.k.a Chen Dingming Benedict) (twt01942@mbox2.singnet.com.sg) ----------------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------------- The Queen of Heart '98 is a fighting game based on the female characters in the game "To Heart". It is a spoof of some of the other popular fighting games in the market, and an experienced player would be able to notice the similarities between the fighting styles of some of the characters with those from other games. It is an easy, yet enjoyable game, which is well suited for all ages. ----------------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------------- V1.1 - Completed 3rd December 1999. More details added, V1.0 - Completed 2nd December 1999. 1st release version. ----------------------------------------------------------------------------- LEVEL OF COMPLETION OF FAQ ----------------------------------------------------------------------------- What's in: -Complete skill moves for all characters -Simple play guide What's missing: -Storyline of the game -Full names of each of the characters -Full details needed for the different options in the options screen -Lots of combos I must admit that although the major portion of the FAQ has been completed, no FAQ is complete without the above details. I am unable to read Japanese, and hence,I am unable to translate important features (such as those on the options screen). Also, due to the easy nature of creating combos in the game, it is nearly impossible to work out all of the possible combos without the help of other great players. If anyone can wishes to help out in translations or submitting a combo, please email me at: twt01942@mbox2.singnet.com.sg I will give you due credit for your contributions. If you have are interested in obtaining the game, the use of the Osage patch, obtaining the Osage patch, or have any questions pertaining to the game, you can always mail me as well. ----------------------------------------------------------------------------- WHY IS THIS FAQ WRITTEN IN THIS FORMAT? ----------------------------------------------------------------------------- Normally, most FAQs remove all of the details which can be found within the instruction manual, but I am including them to suit the needs of those who are unable to read Japanese. Also, most FAQs do not include details on the basic skills of the characters since they are basically understood. However, due to the nature of this game, I have included them for 2 reasons. Firstly, unlike other fighting games, each and every basic skill differs in appearence and style by the pressing of different buttons (not just damage potential alone). Secondly, combos are extremely easy to be utilised in this game. Hence, the basic skill guide would aid you in creating your own combos. ----------------------------------------------------------------------------- COMMANDS ----------------------------------------------------------------------------- Movements Player 1 Player 2 Up Up Arrow G Down Down Arrow B Left Left Arrow V Right Right Arrow N Light Attack J A Medium Attack K S Heavy Attack L D ----------------------------------------------------------------------------- TITLE SCREEN ----------------------------------------------------------------------------- Normal Game: 1 Player Mode Vs Game: 2 Player Competitive Mode Options: Go to Options Screen Exit: Leave the Game ----------------------------------------------------------------------------- OPTIONS SCREEN ----------------------------------------------------------------------------- These are the selectable options (For those options which I do not know the meaning, a (?) is placed beside it) Difficulty Level: Normal/Nightmare/Hell Health: Normal/2x/4x/8x Number of rounds to win match: 1/2/3 Background: Singular/Double (?) Ground: ??????? (Can't read) (?) Music Type: None/Wav/Midi (Determines which source music is from) ??????: Normal/????? (Can't read) (?) See High Scores (At High Score screen, use the left and right arrows to cycle between characters and up and down buttons to read the top ten list) Save and Exit Options Screen ----------------------------------------------------------------------------- CHARACTER SELECT SCREEN ----------------------------------------------------------------------------- All characters are arranged in this order (As seen on screen): ------------------------------------------------------------- | (Osage) | <-> Yuki <-> Akari <-> Serika <-> Tomoko <-> Siho <-> Aoi --| ^ ^ ^ ^ ^ ^ | | | | | | v v v v v v <-> Serio <-> Multi <-> Kotone <-> Remy <-> Rio <-> Ayaka ---- | | ------------------------------------------------------------- -Note that although Yuki and Serio are selectable, they are not seen on the select screen. You have to cycle through the choices to select them. -Osage no Akari is an additional character which can only be accessed if the Osage patch is installed. -If the patch is installed, hold Left Shift at Akari and select Akari to use Osage, who has the exact same skills as Akari. ----------------------------------------------------------------------------- WITHIN THE GAME ----------------------------------------------------------------------------- ON SCREEN DETAILS This is what you will see on the field when you fight: Score Bar: Records your score as your fight FPS: (?) Yellow Bar: Reflects your current health. When it is empty, you lose. Blue Bar: Block meter. Reflected in the form of percentage as well as the bar. Everytime you block an attack, the meter drops. The meter recharges itself in the time of play. If you block an attack when the meter is at zero percent, the screen flashes yellow and you will be hit regardless of the situation. Once this occurs, your meter reverts back to 100% Name: The name of your character, in Japanese. Bottom Bar: Power Meter. After your attack hits or is blocked by an opponent, the bar slowly charges up. Once it is filled to the brim, it becomes empty and you gain one stock of charged power. You may then charge up the bar to gain additional stocks. Number beside bottom bar: Reflects the number of stored bars of power you have. Essential for the Super Moves. Clock: Reflects the amount of time spent as the fight progresses. There is no time limit. It is required only for your final ranking in the high score charts. X Hit Combo, Y Aerial, Z Ground: When a combo is performed, this statement appears. X refers to the total number of hits, Y refers to the number of hits in the air, while Z refers to the number of hits on the ground. Guard Cancel: (?) FIGHTING All skills have been included below, but here are some additional details: -When a "Super" is done, a flash would be seen and a special animation would appear before your character performs her move. -All skills beginning with "Impact" listed below are unique. They are very strong blows that send your opponent flying across the screen and smashing into the wall. -Combos are very easy to perform, and can be done even by pressing the buttons violently and senselessly, but there are some combos which can be repeated time after time once you know how to do it. Some of them are listed below. -It is possible to "Overkill" your opponent, although there is no need to do so. This means that you continue your combos on your opponent even when she has been defeated. The only use of this is to chalk up more points. WINNING THE MATCH After you win a match you will be awarded points based on: Vital: How much life you had left in your winning rounds Finish: 10000 points awarded for finishing a match successfully Perfect: 30000 points awarded for winning each round without losing life Total: Reflects the total number of points awarded Maximum Hit: Reflects the maximum number of hits in your best combo in the match. You are awarded a score of 1000 x the number of hits. Maximum Damage: Reflects the maximum damage in any of your combo in the match. You are awarded to same number of points as this score. PAUSE SCREEN/IN-GAME OPTIONS Press F12 to pause the game or to access the in game options Here are the selectable options: Current Date and Day: Reflects the current date and day in Japanese Remove words: Removes the words on this screen while the game is paused ?????: Can't read (?) ?????: Can't read (?) ?????: Can't read (?) Change name: (?) Return to Title Screen: When this option is selected, you will be given two choices. Select the top choice to continue playing, or the bottom choice to return to the Title Screen. ----------------------------------------------------------------------------- KEY ----------------------------------------------------------------------------- F - Front B - Back D - Down U - Up QCF - Quarter Circle Front QCB - Quarter Circle Back HCF - Half Circle Front LA - Light Attack MA - Medium Attack HA - Heavy Attack (HA) - Heavy Attack (Only applies if you have no bars of stored power) Close - Move must be performed at close range In Air - Move must be performed in air * - EX (Destruction Move) Requires 1 bar of stored power ! - EX (Super Destruction Move) Requires 3 bars of stored power ----------------------------------------------------------------------------- CHARACTERS ----------------------------------------------------------------------------- Akagi/Osage ------------ BASIC SKILLS Jab LA Hook/Cross Combo MA Downward Punch HA Air Jab In Air, LA Flying Kick In Air, MA Air Downward Punch In Air, HA Squat Jab D, LA Squat Punch D, MA Sweep Kick D, HA Frontal Dash F, F (Can move past opponent) Back Hop B, B Double Jump In Air, U, U + B or U + F Frontal Throw Close, B + HA SKILLS Snake Tamer B + HA Rushing Double Jab F, F + LA Impact Rush Punch F, F + HA Spinning Wheel QCF + LA/MA/(HA) Ground Bomb QCB + LA/MA/(HA) Uppercut Knockdown D, D + LA/MA/(HA) SUPERS *Super Spinning Wheel QCF + HA *Ground Zero Bomb QCB + HA *Dashing Uppercut Knockdown D, D + HA COMBOS 11 Hit Dashing Combo: Dashing Double Jab -> Hook/Cross Combo -> Dashing Uppercut Knockdown Serika ------- BASIC SKILLS Burning Hands LA Broomstick Throw MA Cape Spin HA Spinning Sword In Air, LA Magic Aura In Air, MA Broomstick Burst In Air, HA Floor Sparks D, LA Cat Summoning D, MA Chomping Hat D, HA Broomstick Ride F, F (Can fly past opponent) Broomstick Hop B, B Flight In Air, B,B or F,F Double Jump In Air, U, U + B or U + F Uplift Throw Close, B + HA SKILLS Gliding Spinning Sword F, F + LA Gliding Broomstick Burst F, F + MA Shadow Hand Grip F, F + HA Lightning Bolt (close) QCF + LA Lightning Bolt (far) QCF + MA/(HA) Wind Wave QCB + LA/MA/(HA) SUPERS *Lightning Barrage QCF + HA *Super Wind Wave QCB + HA !Meteor Shower HCF + HA COMBOS Tomoko ------- BASIC SKILLS Frontal Slash LA Downward Slash MA Upward Slash HA Knee Kick In Air, LA Air Downward Slash In Air, MA Air Upward Slash In Air, HA Squat Short Kick D, LA Squat Slash D, MA Slide Kick D, HA Frontal Dash F, F (Can run past opponent) Air Dash In Air, F,F or B,B Back Hop B, B Double Jump In Air, U, U + B or U + F Kissing Throw Close, B + HA SKILLS Hard Kick F + MA Upward Impact Slash F + HA Rushing Downward Slash F, F + LA Rushing Slide Kick F, F + MA Rising Slash Combo F, F + HA Triple Slash QCF + LA/MA/(HA) Upthrust Torpedo QCB + LA/MA/(HA) Upwards Spiral F, D, F + LA/MA/(HA) SUPERS *Impact Slash QCF + HA *Super Upthrust Torpedo QCB + HA *Super Upwards Spiral F, D, F + HA COMBOS Siho ----- BASIC SKILLS Hammer LA Uppercut MA Rushing Smash HA Air Jab In Air, LA Flying Kick In Air, MA Drop Kick In Air, HA Squat Stick Slash D, LA Rushing Uppercut D, MA Sweep Kick D, HA Forward Roll F, F Back Dash B, B Double Jump In Air, U, U + B or U + F Backbreaker Close, B + HA SKILLS Spin Kick F + HA Jumping Uppercut F, F + LA/MA Rising Uppercut F, F + HA Mid-Jump Uppercut In Air, F + LA Sleeper Punch In Air, B + MA Arrow Kick In Air, D + HA Neckbreaker F, D, F + LA/MA/(HA) SUPERS *Super Neckbreaker F, D, F + HA !Lover's Revenge HCF + HA !True Heartbreaker QCF x 2 + HA COMBOS Aoi ---- BASIC SKILLS Double Kick Combo LA Punch/Kick Combo MA Shoulder Ram HA Jumping Double Jab In Air, LA Flying Kick In Air, MA Jumping Hammer In Air, HA Squat Short Kick D, LA Slide Kick D, MA Sweep Kick D, HA Forward Hop F, F Back Hop B, B Double Jump In Air, U, U + B or U + F Shoulder Throw Close, B + HA SKILLS Uppercut/Punch Combo F, F + LA Impact Punch F, F + MA Flipping Hammer F, F + HA Modified Style Kick QCF + LA/MA/(HA) (Can be done in air) Hook Punch QCB + LA Hook Punch Uppercut Combo QCB + MA/(HA) SUPERS *Spinning Kick Combo QCF + HA (Can be done in air) *Triple Punch Combo QCB + HA !Aoi's Triple Combo Close, HCF + HA (Repeat 3x to complete) COMBOS Multi ______ BASIC SKILLS Sparking Finger LA Hammer/Sawblade/Drill Combo MA Machine Gun/Missile Combo HA Air Sword Slash In Air, LA Air Spinning Blade In Air, MA Revolving Propeller In Air, HA Squat Sparking Finger D, LA Forward Slide D, MA Grenade Launcher D, HA Frontal Roll F, F (Can roll past opponent) Backward Roll B, B Double Jump In Air, U, U + B or U + F Repulsor Throw Close, B + HA SKILLS Rapid Frontal Roll F, F + LA Rapid Forward Slide F, F + MA Impact Drill F, F + HA Energy Wave QCF + LA/MA/(HA) Landmines QCB + LA/MA/(HA) SUPERS *Ultra Energy Wave QCF + HA *Super Land Mines QCB + HA !Chaingun Assault HCF + HA COMBOS Kotone ------- BASIC SKILLS Finger Jab LA Psychic Triple Combo MA Psychic Blast HA Air Psychic Finger In Air, LA Air Swing In Air, MA Air Psychic Blast In Air, HA Squat Upper Finger Jab D, LA Psychic Slide Kick D, MA Psychic Ground Blaster D, HA Teleport Forwards F, F (Can teleport past opponent) Air Teleport In Air, F,F or B,B Teleport Backwards B, B Double Jump In Air, U, U + B or U + F Psychic Toss Close, B + HA SKILLS Psychic Smash F + HA Teleport Hammer F, F + LA/MA Rushing Psychic Palms F, F + HA Psychic Debris QCF + LA/MA/(HA) Psychic Reflector QCB + LA/MA/(HA) Psychic Rise Close, F, D, F + LA/MA/(HA) SUPERS *Death from Above QCF + HA *Super Psychic Reflector QCB + HA *Super Psychic Rise Close, F, D, F + HA !Raging Demon HCF + HA COMBOS Remy ----- BASIC SKILLS Jab LA Double Punch Combo MA Spinning Kick HA Knee Kick In Air, LA Air Spinning Kick In Air, MA Drop Kick In Air, HA Squat Jab D, LA Squat Upper Punch D, MA Sweep Kick D, HA Run Forwards F, F (Can run past opponents) Back Cartwheel B, B Double Jump In Air, U, U + B or U + F Overhead Throw Close, B + HA SKILLS Running Spin Kick F, F + LA Impact Kick F, F + MA Running Drop Kick F, F + HA Spin Kick In Air, U + B, HA Arrow Shot QCF + LA/MA/(HA) Shoulder Tackle QCB + LA/MA/(HA) SUPERS *Magic Arrow QCF + HA *Super Shoulder Tackle QCB + HA COMBOS Rio ---- BASIC SKILLS Hair Jab LA Hair Hammer MA Baseball Bat Swing HA Drill Kick In Air, LA Air Baseball Bat Swing In Air, MA Air Baseball Bat Hammer In Air, HA Squat Low Kick D, LA Squat Baseball Bat Hammer D, MA Slide Kick D, HA Frontal Hop F, F Back Hop B, B Double Jump In Air, U, U + B or U + F Hair Throw Close, B + HA SKILLS Running Hair Whip F, F + LA Running Hair Hammer F, F + MA Frontal Fall F, F + HA Drill Kick In Air, D + HA Hair Whip (low) QCF + LA Hair Whip (mid-level) QCF + MA Hair Whip (high) QCF + HA Hair Spikes Assault Tap LA/MA/(HA) repeatedly SUPERS *Rapid Hair Spikes Tap HA repeatedly COMBOS Ayaka ------ BASIC SKILLS Double Punch Combo LA Rushing Kick MA Rushing Hammer Kick HA Leaping Tiger Kick In Air, LA Flying Kick In Air, MA Flying Hammer Kick In Air, HA Squat Low Kick D, LA Rushing Elbow D, HA Sweep Kick D, MA Forward Roll F, F (Can roll past opponents) Backward Roll B, B Double Jump In Air, U, U + B or U + F Overhead Throw Close, B + HA SKILLS Deadly Palm F + HA Rushing Elbow F, F + LA/MA/HA Combo Kick QCF + LA/MA/(HA) Evade QCB + LA Evade + Deadly Palm QCB + MA Evade + Sweep Kick QCB + HA SUPERS *Combo Kick Knockdown QCF + HA COMBOS 10-Hit Kick Combo: Combo Kick (Light) -> Combo Kick (Medium) -> Combo Kick Knockdown Yuki ----- BASIC SKILLS Triple Punch Combo LA Elbow Hammer MA Spinning Kick HA Flip Kick In Air, LA Flying Double Kick In Air, MA Air Spinning Kick In Air, HA Squat Jab D, LA Squat Kick D, MA Double Uppercut D, HA Frontal Dash F, F (Can dash past opponent) Back Hop B, B Double Jump In Air, U, U + B or U + F Floor Slam Close, B + HA SKILLS Impact Kick F + HA Sommersault Kick F, F + LA/MA/HA Impact Flying Kick In Air, F + HA Compact Disc Throw QCF + LA/MA/(HA) Multiple Compact Discs QCB + LA/MA/(HA) Flip Kick F, D, F + LA/MA/(HA)(Can be done in air) SUPERS *Laser Disc Throw QCF + HA *Compact Discs Barrage QCB + HA *Super Flip Kick F, D, F + HA (Can be done in air) !Slap Of Anger HCF + HA COMBOS Serio ------ BASIC SKILLS Upper Kick LA Deadly Claw Rush MA Mega Hand Smash HA Air Electric Tentacle In Air, LA Air Claw In Air, MA Air Triangular Electric Field In Air, HA Squat Whip D, LA Squat Booster Kick D, MA Slide Kick D, HA Frontal Dash F, F (Can dash past opponent) Back Dash B, B Double Jump In Air, U, U + B or U + F Electric Outburst Close, B + HA SKILLS Rushing Elbow F, F + LA Hopping Elbow F, F + MA Rushing Electric Charge F, F + HA Rotary Drill In Air, D + HA Eye Laser QCF + LA/MA/(HA) Rushing Punch QCB + LA/MA/(HA) SUPERS *Super Eye Laser QCF + HA *Super Rushing Punch QCB + HA !Rapid Missile Fire HCF + HA COMBOS ----------------------------------------------------------------------------- ACKNOWLEDGEMENTS ----------------------------------------------------------------------------- -Official website of QOH98: http://www2.biglobe.ne.jp/~k_wata/ (For general info, as well as directions for the moves) -The personnel of QOH98 who helped me with the Osage patch -Johnathan Maximillian Fate (a.k.a Jason Koh Thiam Joo) (Worthy opponent, Fighting Game Extraordinaire, for combos and more moves) ----------------------------------------------------------------------------- Copyright, Cheaters Corporation, 1999 No part of this FAQ may be sold or printed commercially without the permission of the author. |